In my last year of university, I took an elective on Graphic Storytelling and was told during the first class that my “drawings were sh*t” by the instructor– animation veteran Hans Bacher*. But he quickly followed this up with “you should go to life drawing class.”
So I did – starting what is likely a lifelong affair with creating and appreciating figurative art. As I read more drawing books and attended classes, I began to look at both code and drawing as two sides of the same coin. Both have basic concepts and workflows that everyone needs to learn in order to become more skilled. And both require deep technical knowledge of the limits of the medium or programming language in order to produce efficient, effective, expressive art or code. Here is a quick selection of my favorite works.
*His IMDB credits include Production Designer for Disney’s Mulan, which is one of my favorite animated films.